{"games":[{"path":"/games/videoball/","rank":1,"slug":"videoball","title":"Videoball","urlSlug":"videoball","value":"No comparable successful follow-on is evident in public sources for Videoball; it remains the core product and cult object. Sources: https://store.steampowered.com/app/277390/VIDEOBALL/; https://steamdb.info/app/277390/charts/."},{"path":"/games/rocketleague/","rank":2,"slug":"rocketLeague","title":"Rocket League","urlSlug":"rocketleague","value":"Derivative/sequel analysis: directly derived from SARPBC and later expanded into modes, crossovers, esports, and adjacent Rocket League-branded experiences. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.gamedeveloper.com/design/the-strange-and-inspiring-origins-of-psyonix-s-i-rocket-league-i-; https://store.steampowered.com/app/252950/Rocket_League/."},{"path":"/games/killerqueenarcade/","rank":3,"slug":"killerQueenArcade","title":"Killer Queen Arcade","urlSlug":"killerqueenarcade","value":"Killer Queen Black expanded the IP to Steam/Switch/Xbox-style digital play at $19.99 digital/$29.99 physical, but the arcade original remained the stronger identity; KQB’s online service shutdown shows the risk of turning a venue-native game into backend-dependent digital software. Sources: https://nintendoeverything.com/killer-queen-black-launches-october-11-new-trailer/; https://www.gamedeveloper.com/game-platforms/-i-killer-queen-black-i-to-end-service-in-november-due-to-gamesparks-shutdown; https://steamdb.info/app/663670/charts/."},{"path":"/games/nidhogg/","rank":4,"slug":"nidhogg","title":"Nidhogg","urlSlug":"nidhogg","value":"Derivative/sequel analysis: led to Nidhogg 2 and influenced a wave of local-duel design, though the sequel’s art shift split opinion. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://venuspatrol.com/2014/01/beast-emerges-qa-nidhogg-creator-messhof/; https://store.steampowered.com/app/94400/Nidhogg/."},{"path":"/games/ftlfasterthanlight/","rank":5,"slug":"ftlFasterThanLight","title":"FTL: Faster Than Light","urlSlug":"ftlfasterthanlight","value":"There is no direct FTL sequel, and Into the Breach functions more as a design-ethos successor than an IP extension.\nThat restraint likely protected the FTL brand from dilution, though it also leaves obvious revenue unexploited.\nSources: https://www.gamedeveloper.com/business/how-subset-games-made-the-jump-from-i-ftl-i-to-i-into-the-breach-i-;\nhttps://www.vice.com/en/article/why-it-took-subset-games-so-long-to-make-a-game-after-ftl-412/."},{"path":"/games/rounds/","rank":6,"slug":"rounds","title":"ROUNDS","urlSlug":"rounds","value":"Derivative/sequel analysis: not a sequel, but clearly inherits Landfall’s physics/comedy multiplayer sensibility. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://landfall.se/rounds; https://store.steampowered.com/app/1557740/ROUNDS/."},{"path":"/games/intothebreach/","rank":7,"slug":"intoTheBreach","title":"Into the Breach","urlSlug":"intothebreach","value":"Into the Breach is itself a spiritual successor rather than a direct sequel, carrying Subset's run-based design ethos\nforward while avoiding FTL IP repetition. Advanced Edition is the main digital derivative: a free major content\nexpansion that likely increased lifetime value and goodwill without fragmenting the audience. Sources:\nhttps://www.gamedeveloper.com/business/how-subset-games-made-the-jump-from-i-ftl-i-to-i-into-the-breach-i-;\nhttps://subsetgames.com/itb_ae.html."},{"path":"/games/towerfallascension/","rank":8,"slug":"towerFallAscension","title":"TowerFall Ascension","urlSlug":"towerfallascension","value":"Derivative/sequel analysis: Ascension expanded the OUYA original with more content, ports, and later variants such as Dark World. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.gamedeveloper.com/design/the-magic-of-i-towerfall-i-depth-simplicity-community; https://store.steampowered.com/app/251470/TowerFall_Ascension/."},{"path":"/games/duckgame/","rank":9,"slug":"duckGame","title":"Duck Game","urlSlug":"duckgame","value":"Derivative/sequel analysis: not primarily a sequel, but it expanded from OUYA to PC/console and accumulated content/editor value. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://gamecritics.com/john-vanderhoef/an-interview-with-duck-game-developer-landon-podbielski/; https://store.steampowered.com/app/312530/Duck_Game/."},{"path":"/games/limbo/","rank":10,"slug":"limbo","title":"LIMBO","urlSlug":"limbo","value":"INSIDE is the main spiritual successor: not a plot sequel, but clearly a company sequel sharing the monochrome\npuzzle-platform lineage, silence, dread, and physical vulnerability. The pair now sell together as a bundle, turning\nPlaydead's brand into a two-game prestige catalog. Sources: https://store.steampowered.com/app/304430/INSIDE/;\nhttps://playdead.com/games/inside/; https://store.steampowered.com/app/48000/LIMBO/."},{"path":"/games/inside/","rank":11,"slug":"inside","title":"INSIDE","urlSlug":"inside","value":"INSIDE is a spiritual successor to LIMBO rather than a sequel, and its derivative value is mostly brand-level: the\nPlaydead catalog, bundled sales, technical talks, and reputation. No direct INSIDE sequel was identified in the public\nsources reviewed. Sources: https://store.steampowered.com/app/304430/INSIDE/; https://playdead.com/games/inside/;\nhttps://playdead.com/company/."},{"path":"/games/ultimatechickenhorse/","rank":12,"slug":"ultimateChickenHorse","title":"Ultimate Chicken Horse","urlSlug":"ultimatechickenhorse","value":"Derivative/sequel analysis: the project itself is a commercialized jam derivative; later expansions/ports deepened rather than replaced the concept. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.cleverendeavourgames.com/about-us; https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/."},{"path":"/games/lethalleagueblaze/","rank":13,"slug":"lethalLeagueBlaze","title":"Lethal League Blaze","urlSlug":"lethalleagueblaze","value":"Derivative/sequel analysis: direct sequel/expansion of Lethal League with bigger production, characters, and modes. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://team-reptile.com/category/lethal-league/; https://store.steampowered.com/app/553310/Lethal_League_Blaze/."},{"path":"/games/planetoflana/","rank":14,"slug":"planetOfLana","title":"Planet of Lana","urlSlug":"planetoflana","value":"Planet of Lana II is the key derivative signal: it continues Lana and Mui's journey and confirms the first game's\nworld and companion dynamic were franchiseable. The sequel and bundle structure increase the first game's long-tail\nvalue and give Thunderful/Wishfully a branded indie-adventure line. Sources: https://www.planetoflana.com/;\nhttps://store.steampowered.com/app/1608230/Planet_of_Lana/;\nhttps://www.vgchartz.com/article/465495/planet-of-lana-tops-1-million-players/."},{"path":"/games/killerqueenblack/","rank":15,"slug":"killerQueenBlack","title":"Killer Queen Black","urlSlug":"killerqueenblack","value":"Derivative/sequel analysis: a digital derivative of Killer Queen Arcade, valuable because it shows translation risk from venue hardware to home software. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.gamedeveloper.com/game-platforms/-i-killer-queen-black-i-to-end-service-in-november-due-to-gamesparks-shutdown; https://store.steampowered.com/app/663670/Killer_Queen_Black/."},{"path":"/games/brawlhalla/","rank":16,"slug":"brawlhalla","title":"Brawlhalla","urlSlug":"brawlhalla","value":"Derivative/sequel analysis: not a sequel; it became a live platform with crossovers rather than a one-off premium product. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://news.ubisoft.com/en-us/article/MvVxfuQT6SZ5XnlJY8Pgp/brawlhalla-celebrates-100-million-lifetime-players-with-ingame-event; https://store.steampowered.com/app/291550/Brawlhalla/."},{"path":"/games/amongus/","rank":17,"slug":"amongUs","title":"Among Us","urlSlug":"amongus","value":"Derivative/sequel analysis: not a sequel; success caused cancellation of a sequel plan and refocus on expanding the original. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.innersloth.com/games/among-us/; https://store.steampowered.com/app/945360/Among_Us/."},{"path":"/games/repo/","rank":18,"slug":"repo","title":"R.E.P.O.","urlSlug":"repo","value":"Derivative/sequel analysis: not a sequel; it extends semiwork’s studio history into a larger co-op service-like product. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://semiwork.se/; https://store.steampowered.com/app/3241660/REPO/."},{"path":"/games/peak/","rank":19,"slug":"peak","title":"PEAK","urlSlug":"peak","value":"Derivative/sequel analysis: not a sequel; it is a collaboration product that could become a content platform if updates sustain it. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.polygon.com/gaming/611853/peak-steam-game-sales-survival-game-making-of-development/; https://store.steampowered.com/app/3527290/PEAK/."},{"path":"/games/mecchachameleon/","rank":20,"slug":"mecchaChameleon","title":"MECCHA CHAMELEON","urlSlug":"mecchachameleon","value":"Derivative/sequel analysis: not a sequel, but clearly participates in the hide-and-seek/Prop Hunt lineage. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/; https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/."},{"path":"/games/balatro/","rank":21,"slug":"balatro","title":"Balatro","urlSlug":"balatro","value":"Derivative/sequel analysis: not a sequel; it became a platform for mods and could support expansions/sequels if desired. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.playbalatro.com/; https://store.steampowered.com/app/2379780/Balatro/."},{"path":"/games/vampiresurvivors/","rank":22,"slug":"vampireSurvivors","title":"Vampire Survivors","urlSlug":"vampiresurvivors","value":"Derivative/sequel analysis: not a sequel, but it generated an entire “survivors-like” derivative market and expanded through DLC/ports. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.theguardian.com/games/2023/aug/04/baftas-video-game-vampire-survivors-luca-galante; https://store.steampowered.com/app/1794680/Vampire_Survivors/."},{"path":"/games/slaythespire/","rank":23,"slug":"slayTheSpire","title":"Slay the Spire","urlSlug":"slaythespire","value":"Derivative/sequel analysis: not a sequel, but it became the template for many roguelike deckbuilders and led to Slay the Spire 2. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.reddit.com/r/IAmA/comments/aj6sq1/were_mega_crit_games_creators_of_slay_the_spire/; https://store.steampowered.com/app/646570/Slay_the_Spire/."},{"path":"/games/hades/","rank":24,"slug":"hades","title":"Hades","urlSlug":"hades","value":"Derivative/sequel analysis: built on Supergiant’s house style rather than a direct sequel; later generated Hades II as a major follow-up. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.supergiantgames.com/blog/hades-now-out-of-early-access/; https://store.steampowered.com/app/1145360/Hades/."},{"path":"/games/noita/","rank":25,"slug":"noita","title":"Noita","urlSlug":"noita","value":"Derivative/sequel analysis: not a sequel; it synthesizes founders’ prior design obsessions into a singular simulation roguelite. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://www.gamedeveloper.com/game-platforms/road-to-the-igf-nolla-games-i-noita-i-; https://store.steampowered.com/app/881100/Noita/."},{"path":"/games/laserleague/","rank":26,"slug":"laserLeague","title":"Laser League / Laser League: World Arena","urlSlug":"laserleague","value":"Derivative/sequel analysis: World Arena was a free-to-play derivative/relaunch of the original Laser League, but it did not solve the liquidity problem. The lesson is how the game either extended an earlier prototype, became a platform for sequels/DLC, or failed to preserve its service conditions. Sources: https://store.steampowered.com/app/570460/Laser_League_World_Arena/; https://store.steampowered.com/app/570460/Laser_League_World_Arena/."}],"group":"assessment","kind":"dimension","label":"Digital derivative / sequel analysis","paths":{"html":"/dimensions/digitalderivativesequelanalysis/","json":"/dimensions/digitalderivativesequelanalysis/index.json"},"presets":[],"rank":30,"schemaVersion":1,"slug":"digitalDerivativeSequelAnalysis","urlSlug":"digitalderivativesequelanalysis"}