{"games":[{"path":"/games/videoball/","rank":1,"slug":"videoball","title":"Videoball","urlSlug":"videoball","value":"Strong critical/design enthusiasm existed, but demand appears dispersed; Steam all-time peak was 63 players, and Game Informer reported few online players and the need to coordinate via Discord. Sources: https://www.pcgamer.com/hands-on-with-videoball-a-local-multiplayer-electronic-sport-for-the-living-room/; https://steamdb.info/app/277390/charts/; https://gameinformer.com/games/videoball/b/pc/archive/2016/08/04/game-informer-videoball-review.aspx."},{"path":"/games/rocketleague/","rank":2,"slug":"rocketLeague","title":"Rocket League","urlSlug":"rocketleague","value":"Demand/community pull: large player-count disclosures, sustained esports/community activity, and enduring clip culture show unusually strong demand beyond novelty. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.gamedeveloper.com/business/-i-rocket-league-i-tops-1-million-concurrent-players-after-free-to-play-switch; https://store.steampowered.com/app/252950/Rocket_League/; https://store.steampowered.com/app/252950/Rocket_League/."},{"path":"/games/killerqueenarcade/","rank":3,"slug":"killerQueenArcade","title":"Killer Queen Arcade","urlSlug":"killerqueenarcade","value":"Killer Queen showed strong place-based pull: official history mentions requests to purchase after shows; Logan Arcade generated league/tournament template; current site cites 80+ locations and many weekly leagues. Sources: https://bumblebeargames.com/pages/about-us; https://bumblebeargames.com/pages/about-killer-queen; https://killerqueenarcade.com/."},{"path":"/games/nidhogg/","rank":4,"slug":"nidhogg","title":"Nidhogg","urlSlug":"nidhogg","value":"Demand/community pull: years of festival buzz before launch and strong critical identity showed clear community pull among competitive local-multiplayer players. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/app/94400/Nidhogg/; https://store.steampowered.com/app/94400/Nidhogg/; https://store.steampowered.com/app/94400/Nidhogg/."},{"path":"/games/ftlfasterthanlight/","rank":5,"slug":"ftlFasterThanLight","title":"FTL: Faster Than Light","urlSlug":"ftlfasterthanlight","value":"Demand was visible before and immediately after launch: Kickstarter destroyed its funding target, thousands of beta\ntesters appeared, and Game Developer reported that the game stayed in Steam's top 10 best-selling list shortly after\nrelease. Steam's long-run review count and positive ratio show durable community pull rather than a one-week novelty\nspike. Sources: https://www.gamedeveloper.com/business/kickstarter-contests-bring-i-ftl-i-to-life;\nhttps://www.backerkit.com/projects/64409699/ftl-faster-than-light;\nhttps://store.steampowered.com/app/212680/FTL_Faster_Than_Light/."},{"path":"/games/rounds/","rank":6,"slug":"rounds","title":"ROUNDS","urlSlug":"rounds","value":"Demand/community pull: players repeatedly cite the upgrade/escalation loop in store positioning and reviews, indicating the hook itself drove adoption. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/app/1557740/ROUNDS/; https://store.steampowered.com/app/1557740/ROUNDS/; https://store.steampowered.com/app/1557740/ROUNDS/."},{"path":"/games/intothebreach/","rank":7,"slug":"intoTheBreach","title":"Into the Breach","urlSlug":"intothebreach","value":"Demand was visible through the FTL audience, careful announcement strategy, high Steam review volume, awards, and\nNetflix/mobile excitement. Subset's official page displays major design/strategy award wins, and the Steam page shows\na 90 Metacritic score plus very positive user reception. Sources: https://subsetgames.com/itb.html;\nhttps://store.steampowered.com/app/590380/Into_the_Breach/;\nhttps://www.gamedeveloper.com/business/how-subset-games-made-the-jump-from-i-ftl-i-to-i-into-the-breach-i-."},{"path":"/games/towerfallascension/","rank":8,"slug":"towerFallAscension","title":"TowerFall Ascension","urlSlug":"towerfallascension","value":"Demand/community pull: press and community framed it as a couch-multiplayer essential, with the official site itself emphasizing same-room intensity. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/app/251470/TowerFall_Ascension/; https://store.steampowered.com/app/251470/TowerFall_Ascension/; https://store.steampowered.com/app/251470/TowerFall_Ascension/."},{"path":"/games/duckgame/","rank":9,"slug":"duckGame","title":"Duck Game","urlSlug":"duckgame","value":"Demand/community pull: the game’s weapon variety, short rounds, and level/editor systems supported repeated party play and video sharing. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/app/312530/Duck_Game/; https://store.steampowered.com/app/312530/Duck_Game/; https://store.steampowered.com/app/312530/Duck_Game/."},{"path":"/games/limbo/","rank":10,"slug":"limbo","title":"LIMBO","urlSlug":"limbo","value":"Demand was clear from the 580,000-plus early Xbox sales, the 1 million worldwide sales milestone, major critical\nattention, and durable Steam reviews years later. The product's visual distinctiveness also meant screenshots and\ntrailers could pull attention without expensive ad spend. Sources:\nhttps://www.gamedeveloper.com/business/-i-limbo-i-hits-1m-sales-mac-version-coming;\nhttps://store.steampowered.com/app/48000/LIMBO/; https://www.gamedeveloper.com/business/hanging-in-limbo."},{"path":"/games/inside/","rank":11,"slug":"inside","title":"INSIDE","urlSlug":"inside","value":"Demand was visible through post-LIMBO anticipation, strong critical response, broad storefront presence, and tens of\nthousands of overwhelmingly positive Steam reviews. The existence of a LIMBO + INSIDE bundle also shows Playdead\nconverting studio brand into catalog demand. Sources: https://store.steampowered.com/app/304430/INSIDE/;\nhttps://playdead.com/games/inside/;\nhttps://www.gamedeveloper.com/business/-i-limbo-i-hits-1m-sales-mac-version-coming."},{"path":"/games/ultimatechickenhorse/","rank":12,"slug":"ultimateChickenHorse","title":"Ultimate Chicken Horse","urlSlug":"ultimatechickenhorse","value":"Demand/community pull: the core loop naturally generated creator videos because players built traps and then failed in public. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/; https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/; https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/."},{"path":"/games/lethalleagueblaze/","rank":13,"slug":"lethalLeagueBlaze","title":"Lethal League Blaze","urlSlug":"lethalleagueblaze","value":"Demand/community pull: the original created enough demand to justify a sequel, and Blaze benefited from existing player identity. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://team-reptile.com/author/rpt_dion/; https://store.steampowered.com/app/553310/Lethal_League_Blaze/; https://store.steampowered.com/app/553310/Lethal_League_Blaze/."},{"path":"/games/planetoflana/","rank":14,"slug":"planetOfLana","title":"Planet of Lana","urlSlug":"planetoflana","value":"Evidence of pull includes the 1 million player announcement, very positive Steam reviews, and the fact that a sequel,\nPlanet of Lana II: Children of the Leaf, is now marketed as out. Early public response also attached strongly to the\nfirst image/style, with Stjarnljus noting people wanted to play even when little more than the image existed. Sources:\nhttps://www.vgchartz.com/article/465495/planet-of-lana-tops-1-million-players/;\nhttps://store.steampowered.com/app/1608230/Planet_of_Lana/;\nhttps://www.gamedeveloper.com/business/exploring-the-art-and-animation-behind-hand-painted-odyssey-i-planet-of-lana-i-;\nhttps://www.planetoflana.com/."},{"path":"/games/killerqueenblack/","rank":15,"slug":"killerQueenBlack","title":"Killer Queen Black","urlSlug":"killerqueenblack","value":"Demand/community pull: the arcade game had demand, but public shutdown evidence suggests home-platform demand did not sustain the required service conditions. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://delistedgames.com/killer-queen-black-delisted-online-play-shuts-down-november-30th/; https://store.steampowered.com/app/663670/Killer_Queen_Black/; https://store.steampowered.com/app/663670/Killer_Queen_Black/."},{"path":"/games/brawlhalla/","rank":16,"slug":"brawlhalla","title":"Brawlhalla","urlSlug":"brawlhalla","value":"Demand/community pull: large lifetime player disclosures, esports, regular updates, and licensed crossover events show durable pull. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://news.ubisoft.com/en-us/article/MvVxfuQT6SZ5XnlJY8Pgp/brawlhalla-celebrates-100-million-lifetime-players-with-ingame-event; https://store.steampowered.com/app/291550/Brawlhalla/; https://store.steampowered.com/app/291550/Brawlhalla/."},{"path":"/games/amongus/","rank":17,"slug":"amongUs","title":"Among Us","urlSlug":"amongus","value":"Demand/community pull: streamers and players recruited others because the game requires social groups and produces accusations worth watching. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.shacknews.com/article/120605/among-us-hit-3-million-concurrent-players-over-the-weekend-says-innersloth; https://store.steampowered.com/app/945360/Among_Us/; https://store.steampowered.com/app/945360/Among_Us/."},{"path":"/games/repo/","rank":18,"slug":"repo","title":"R.E.P.O.","urlSlug":"repo","value":"Demand/community pull: co-op panic, physics valuables, short-session play, and creators made the game easy to watch and recruit into. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://newzoo.com/resources/blog/r-e-p-o-another-early-access-success; https://store.steampowered.com/app/3241660/REPO/; https://store.steampowered.com/app/3241660/REPO/."},{"path":"/games/peak/","rank":19,"slug":"peak","title":"PEAK","urlSlug":"peak","value":"Demand/community pull: rapid millions of sales show strong demand, likely driven by co-op mishaps, creator visibility, and price friction reduction. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.gamedeveloper.com/business/peak-has-surpassed-4-5m-sales-within-a-month; https://store.steampowered.com/app/3527290/PEAK/; https://store.steampowered.com/app/3527290/PEAK/."},{"path":"/games/mecchachameleon/","rank":20,"slug":"mecchaChameleon","title":"MECCHA CHAMELEON","urlSlug":"mecchachameleon","value":"Demand/community pull: very rapid sales, large Steam review volume, and public-match/streaming features indicate strong social pull. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/news/app/4704690/view/710026912607505791; https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/; https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/."},{"path":"/games/balatro/","rank":21,"slug":"balatro","title":"Balatro","urlSlug":"balatro","value":"Demand/community pull: rapid sales, awards, creator attention, and continued player conversation around builds/jokers show strong pull. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.playstack.com/news/balatro-5-million-copies-sold/; https://store.steampowered.com/app/2379780/Balatro/; https://store.steampowered.com/app/2379780/Balatro/."},{"path":"/games/vampiresurvivors/","rank":22,"slug":"vampireSurvivors","title":"Vampire Survivors","urlSlug":"vampiresurvivors","value":"Demand/community pull: word of mouth, streaming, awards, and huge sales showed players were self-propagating the “one more run” loop. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.theguardian.com/games/2023/aug/04/baftas-video-game-vampire-survivors-luca-galante; https://store.steampowered.com/app/1794680/Vampire_Survivors/; https://store.steampowered.com/app/1794680/Vampire_Survivors/."},{"path":"/games/slaythespire/","rank":23,"slug":"slayTheSpire","title":"Slay the Spire","urlSlug":"slaythespire","value":"Demand/community pull: Early Access feedback, streamer traction, and international discovery—especially China—turned a slow start into a breakout. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.gamedeveloper.com/business/after-a-worrisome-start-i-slay-the-spire-i-has-sold-more-than-1-5-million-copies; https://store.steampowered.com/app/646570/Slay_the_Spire/; https://store.steampowered.com/app/646570/Slay_the_Spire/."},{"path":"/games/hades/","rank":24,"slug":"hades","title":"Hades","urlSlug":"hades","value":"Demand/community pull: 700K Early Access players before 1.0 show unusual trust and community pull for a premium narrative game. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://www.gamedeveloper.com/business/-i-hades-i-has-sold-over-1-million-copies-in-under-two-years; https://store.steampowered.com/app/1145360/Hades/; https://store.steampowered.com/app/1145360/Hades/."},{"path":"/games/noita/","rank":25,"slug":"noita","title":"Noita","urlSlug":"noita","value":"Demand/community pull: players shared emergent deaths, secrets, spells, and physics chain reactions, creating long-tail curiosity. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://store.steampowered.com/app/881100/Noita/; https://store.steampowered.com/app/881100/Noita/; https://store.steampowered.com/app/881100/Noita/."},{"path":"/games/laserleague/","rank":26,"slug":"laserLeague","title":"Laser League / Laser League: World Arena","urlSlug":"laserleague","value":"Demand/community pull: critical curiosity existed, but the game did not maintain enough audience/liquidity to keep online service alive. This is the adoption evidence that matters most for Fever Tilt: players did not merely approve of the game; they had reasons to recruit others, return, stream, or compete. Sources: https://steamcommunity.com/games/570460/announcements/detail/6169409105099688067; https://store.steampowered.com/app/570460/Laser_League_World_Arena/; https://store.steampowered.com/app/570460/Laser_League_World_Arena/."}],"group":"market","kind":"dimension","label":"Evidence of demand / community pull","paths":{"html":"/dimensions/evidenceofdemandcommunitypull/","json":"/dimensions/evidenceofdemandcommunitypull/index.json"},"presets":["business","core"],"rank":20,"schemaVersion":1,"slug":"evidenceOfDemandCommunityPull","urlSlug":"evidenceofdemandcommunitypull"}