{"games":[{"path":"/games/videoball/","rank":1,"slug":"videoball","title":"Videoball","urlSlug":"videoball","value":"Videoball abstracted sport into a screen-and-controller form; hardware friction was low but so was the “must gather around this thing” social gravity. Sources: https://www.pcgamer.com/hands-on-with-videoball-a-local-multiplayer-electronic-sport-for-the-living-room/; https://store.playstation.com/en-us/concept/211523."},{"path":"/games/rocketleague/","rank":2,"slug":"rocketLeague","title":"Rocket League","urlSlug":"rocketleague","value":"Hardware/physicality choice: controller-first physics play, low-latency competitive feel, split-screen history, and console/PC crossplay were all central adoption decisions. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/252950/Rocket_League/; https://www.rocketleague.com/."},{"path":"/games/killerqueenarcade/","rank":3,"slug":"killerQueenArcade","title":"Killer Queen Arcade","urlSlug":"killerqueenarcade","value":"Killer Queen’s huge two-sided cabinet, 10 controls, projection outputs, lights, cupholders, and floor presence were central to the product. The cabinet made the game expensive and logistically hard but created spectacle and operator differentiation. Sources: https://bumblebeargames.com/products/killer-queen; https://technical.ly/uncategorized/killer-queen-arcade/; https://arcadeheroes.com/2016/03/02/killer-queen-arcade-raw-thrills/."},{"path":"/games/nidhogg/","rank":4,"slug":"nidhogg","title":"Nidhogg","urlSlug":"nidhogg","value":"Hardware/physicality choice: keyboard/controller local play with simple inputs and screen-wide readability; physical presence was part of the appeal. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/94400/Nidhogg/; http://nidhogggame.com/."},{"path":"/games/ftlfasterthanlight/","rank":5,"slug":"ftlFasterThanLight","title":"FTL: Faster Than Light","urlSlug":"ftlfasterthanlight","value":"FTL deliberately chose low-spec 2D PC execution and later touch-tablet suitability over spectacle. That choice\npreserved budget, made pausing/commanding readable, and made the iPad port plausible, but it limited controller-first\nconsole expansion because crew management is input-sensitive. Sources:\nhttps://store.steampowered.com/app/212680/FTL_Faster_Than_Light/;\nhttps://toucharcade.com/2022/08/08/into-the-breach-mobile-interview-subset-games-ftl-nintendo-switch-netflix-games-ipad-iphone/."},{"path":"/games/rounds/","rank":6,"slug":"rounds","title":"ROUNDS","urlSlug":"rounds","value":"Hardware/physicality choice: PC/controller or keyboard play, low-spec 2D presentation, and rapid restarts reduce friction. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/1557740/ROUNDS/; https://landfall.se/rounds."},{"path":"/games/intothebreach/","rank":7,"slug":"intoTheBreach","title":"Into the Breach","urlSlug":"intothebreach","value":"The game wisely chose a grid, tiny maps, and low technical requirements, making it suitable for laptops, Switch, and\nphones after UI work. The 2022 mobile interview makes clear that the challenge was not rendering power but touch UI\nand screen-space usability. Sources: https://store.steampowered.com/app/590380/Into_the_Breach/;\nhttps://toucharcade.com/2022/08/08/into-the-breach-mobile-interview-subset-games-ftl-nintendo-switch-netflix-games-ipad-iphone/."},{"path":"/games/towerfallascension/","rank":8,"slug":"towerFallAscension","title":"TowerFall Ascension","urlSlug":"towerfallascension","value":"Hardware/physicality choice: controller-first couch play, single-screen arenas, and no-online purity made physical presence central. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/251470/TowerFall_Ascension/; https://www.towerfall-game.com/."},{"path":"/games/duckgame/","rank":9,"slug":"duckGame","title":"Duck Game","urlSlug":"duckgame","value":"Hardware/physicality choice: single-screen arenas, controllers, fast restarts, and couch chaos are core to the game’s physicality. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/312530/Duck_Game/; https://www.corptron.com/."},{"path":"/games/limbo/","rank":10,"slug":"limbo","title":"LIMBO","urlSlug":"limbo","value":"The 2D silhouette platformer format was commercially smart: it fit controller-first XBLA, stayed readable on\ntelevisions and monitors, and reduced content-production burden compared with high-detail 3D. Its physicality comes\nfrom animation and physics puzzles rather than hardware novelty. Sources:\nhttps://store.steampowered.com/app/48000/LIMBO/;\nhttps://www.gamedeveloper.com/business/-i-limbo-i-hits-1m-sales-mac-version-coming."},{"path":"/games/inside/","rank":11,"slug":"inside","title":"INSIDE","urlSlug":"inside","value":"The 2.5D format allowed Playdead to maintain tight side-scrolling readability while using 3D animation, lighting,\nrendering, and audio systems for high-fidelity atmosphere. Official technical talks emphasize the effort to preserve\nhigh fidelity inside a simple aesthetic and to stream assets smoothly. Sources:\nhttps://blog.playdead.com/articles/inside_presentations/inside_publications.html;\nhttps://store.steampowered.com/app/304430/INSIDE/."},{"path":"/games/ultimatechickenhorse/","rank":12,"slug":"ultimateChickenHorse","title":"Ultimate Chicken Horse","urlSlug":"ultimatechickenhorse","value":"Hardware/physicality choice: local controllers, shared screen, and online/local flexibility make the physical social setup central. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/; https://www.cleverendeavourgames.com/ultimate-chicken-horse."},{"path":"/games/lethalleagueblaze/","rank":13,"slug":"lethalLeagueBlaze","title":"Lethal League Blaze","urlSlug":"lethalleagueblaze","value":"Hardware/physicality choice: controller-friendly, couch-compatible, and visually built around ball trajectory/speed readability. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/553310/Lethal_League_Blaze/; https://team-reptile.com/lethal-league-blaze/."},{"path":"/games/planetoflana/","rank":14,"slug":"planetOfLana","title":"Planet of Lana","urlSlug":"planetoflana","value":"The shift from 2D/grid concepts to 2.5D/3D elements was commercially important because the desired cinematic feel\nneeded more dynamic animation and immersion. The final technical choice retained painterly flatness while using 3D\nassets, baked lighting, Unity, Maya, and hand-painted textures to achieve depth. Sources:\nhttps://www.gamedeveloper.com/business/exploring-the-art-and-animation-behind-hand-painted-odyssey-i-planet-of-lana-i-;\nhttps://store.steampowered.com/app/1608230/Planet_of_Lana/."},{"path":"/games/killerqueenblack/","rank":15,"slug":"killerQueenBlack","title":"Killer Queen Black","urlSlug":"killerqueenblack","value":"Hardware/physicality choice: digital controllers and home screens replaced the arcade cabinet, reducing the original venue ritual while adding remote access. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/663670/Killer_Queen_Black/; https://killerqueenblack.com/."},{"path":"/games/brawlhalla/","rank":16,"slug":"brawlhalla","title":"Brawlhalla","urlSlug":"brawlhalla","value":"Hardware/physicality choice: low-spec PC/console/mobile support and controller/keyboard flexibility are core to accessibility. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/291550/Brawlhalla/; https://www.brawlhalla.com/."},{"path":"/games/amongus/","rank":17,"slug":"amongUs","title":"Among Us","urlSlug":"amongus","value":"Hardware/physicality choice: low-spec 2D play, mobile support, simple controls, and voice-chat/social setup enabled broad participation. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/945360/Among_Us/; https://www.innersloth.com/games/among-us/."},{"path":"/games/repo/","rank":18,"slug":"repo","title":"R.E.P.O.","urlSlug":"repo","value":"Hardware/physicality choice: PC, mouse/keyboard/controller, physics interaction, and proximity voice all drive physical comedy and tension. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/3241660/REPO/; https://semiwork.se/."},{"path":"/games/peak/","rank":19,"slug":"peak","title":"PEAK","urlSlug":"peak","value":"Hardware/physicality choice: PC co-op, physics/control feel, voice/chat coordination, and readability of height/falls are central. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/3527290/PEAK/; https://www.aggrocrab.com/."},{"path":"/games/mecchachameleon/","rank":20,"slug":"mecchaChameleon","title":"MECCHA CHAMELEON","urlSlug":"mecchachameleon","value":"Hardware/physicality choice: PC multiplayer with simple visual hiding; the key physicality is camera/attention, not controller mastery. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/; https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/."},{"path":"/games/balatro/","rank":21,"slug":"balatro","title":"Balatro","urlSlug":"balatro","value":"Hardware/physicality choice: low-spec, handheld, and mobile-friendly controls made it ideal for Steam Deck/Switch/mobile adoption. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/2379780/Balatro/; https://www.playbalatro.com/."},{"path":"/games/vampiresurvivors/","rank":22,"slug":"vampireSurvivors","title":"Vampire Survivors","urlSlug":"vampiresurvivors","value":"Hardware/physicality choice: low-spec PC, handheld, console, and mobile controls; minimal input widened hardware reach. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/1794680/Vampire_Survivors/; https://poncle.games/vampire-survivors."},{"path":"/games/slaythespire/","rank":23,"slug":"slayTheSpire","title":"Slay the Spire","urlSlug":"slaythespire","value":"Hardware/physicality choice: low-spec PC and later handheld/mobile-friendly turn-based controls widened access. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/646570/Slay_the_Spire/; https://www.megacrit.com/games/slay-the-spire."},{"path":"/games/hades/","rank":24,"slug":"hades","title":"Hades","urlSlug":"hades","value":"Hardware/physicality choice: controller-friendly action, PC/console performance, and Switch portability supported broad play contexts. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/1145360/Hades/; https://www.supergiantgames.com/games/hades/."},{"path":"/games/noita/","rank":25,"slug":"noita","title":"Noita","urlSlug":"noita","value":"Hardware/physicality choice: PC-first design with heavy simulation and mouse/keyboard/controller support; hardware demand is tied to pixel simulation. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/881100/Noita/; https://noitagame.com/."},{"path":"/games/laserleague/","rank":26,"slug":"laserLeague","title":"Laser League / Laser League: World Arena","urlSlug":"laserleague","value":"Hardware/physicality choice: controller/PC/console arena play with low-latency movement and team coordination; online service was central to the intended product. Control feel, couch layout, screen readability, latency, and platform/controller assumptions were part of the product, not afterthoughts. Sources: https://store.steampowered.com/app/570460/Laser_League_World_Arena/; https://www.505games.com/games/laser-league/."}],"group":"design","kind":"dimension","label":"Hardware / physicality choice","paths":{"html":"/dimensions/hardwarephysicalitychoice/","json":"/dimensions/hardwarephysicalitychoice/index.json"},"presets":[],"rank":23,"schemaVersion":1,"slug":"hardwarePhysicalityChoice","urlSlug":"hardwarephysicalitychoice"}