{"games":[{"path":"/games/videoball/","rank":1,"slug":"videoball","title":"Videoball","urlSlug":"videoball","value":"Action Button developed and Iron Galaxy published on major platforms; platform holders also took storefront roles/cuts. Public terms are not disclosed. Sources: https://store.steampowered.com/app/277390/VIDEOBALL/; https://www.playstationlifestyle.net/2016/06/07/videoball-hits-ps4-xbox-one-pc-july-12/."},{"path":"/games/rocketleague/","rank":2,"slug":"rocketLeague","title":"Rocket League","urlSlug":"rocketleague","value":"Business structure: initial self-publishing/studio publishing, later Epic ownership and global live-service infrastructure. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/252950/Rocket_League/; https://www.gamespot.com/articles/rocket-league-celebrates-fifth-anniversary-with-an/1100-6479529/."},{"path":"/games/killerqueenarcade/","rank":3,"slug":"killerQueenArcade","title":"Killer Queen Arcade","urlSlug":"killerqueenarcade","value":"BumbleBear is the core game/company; cabinet sales are made to order, and wider arcade distribution involved Raw Thrills and Betson. Later Killer Queen Black involved Liquid Bit as developer/publisher alongside BumbleBear. Sources: https://killerqueenarcade.com/sales; https://arcadeheroes.com/2016/03/02/killer-queen-arcade-raw-thrills/; https://steamspy.com/app/663670."},{"path":"/games/nidhogg/","rank":4,"slug":"nidhogg","title":"Nidhogg","urlSlug":"nidhogg","value":"Business structure: largely self-published by Messhof; no major publisher structure visible on the Steam page. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/94400/Nidhogg/; https://www.gamedeveloper.com/game-platforms/looking-back-looking-forward-with-devs-of-the-independent-games-festival."},{"path":"/games/ftlfasterthanlight/","rank":5,"slug":"ftlFasterThanLight","title":"FTL: Faster Than Light","urlSlug":"ftlfasterthanlight","value":"FTL was developer-published by Subset Games, with no conventional outside publisher visible on Steam. The business\npartner stack appears to be digital storefronts, Kickstarter/BackerKit-style crowdfunding infrastructure,\nHumble/GOG/iPad distribution, and contractors for audio and writing rather than manufacturing partners. Sources:\nhttps://store.steampowered.com/app/212680/FTL_Faster_Than_Light/; https://subsetgames.com/ftl.html;\nhttps://www.backerkit.com/projects/64409699/ftl-faster-than-light."},{"path":"/games/rounds/","rank":6,"slug":"rounds","title":"ROUNDS","urlSlug":"rounds","value":"Business structure: self-published by Landfall, minimizing external publisher complexity. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/1557740/ROUNDS/; https://landfall.se/games."},{"path":"/games/intothebreach/","rank":7,"slug":"intoTheBreach","title":"Into the Breach","urlSlug":"intothebreach","value":"Subset self-published the core game on Steam, while business partners included Nintendo storefronts, Netflix for\nmobile, Fangamer for physical Switch, and standard PC storefronts. This is a hybrid of self-publishing plus\nplatform/distribution partnerships, not a classic recouping publisher deal visible to the public. Sources:\nhttps://store.steampowered.com/app/590380/Into_the_Breach/; https://subsetgames.com/itb_ae.html;\nhttps://toucharcade.com/2022/08/08/into-the-breach-mobile-interview-subset-games-ftl-nintendo-switch-netflix-games-ipad-iphone/."},{"path":"/games/towerfallascension/","rank":8,"slug":"towerFallAscension","title":"TowerFall Ascension","urlSlug":"towerfallascension","value":"Business structure: self-published core with platform deals and porting/support partners as the game expanded. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/251470/TowerFall_Ascension/; https://en.wikipedia.org/wiki/TowerFall."},{"path":"/games/duckgame/","rank":9,"slug":"duckGame","title":"Duck Game","urlSlug":"duckgame","value":"Business structure: original Adult Swim publishing, later rights/publishing moving to Podbielski’s Corptron after Adult Swim’s game-publishing changes. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/312530/Duck_Game/; https://duckgame.fandom.com/wiki/Duck_Game."},{"path":"/games/limbo/","rank":10,"slug":"limbo","title":"LIMBO","urlSlug":"limbo","value":"The visible structure began with console-platform partnership through Microsoft's XBLA ecosystem and investor-funded\nstudio development, then evolved into Playdead self-publishing and multi-platform digital sales. There was little\nphysical manufacturing at inception; the economics were downloadable-first. Sources:\nhttps://www.gamedeveloper.com/business/-i-limbo-i-hits-1m-sales-mac-version-coming;\nhttps://www.gamedeveloper.com/business/hanging-in-limbo; https://store.steampowered.com/app/48000/LIMBO/."},{"path":"/games/inside/","rank":11,"slug":"inside","title":"INSIDE","urlSlug":"inside","value":"Playdead is listed as developer and publisher on Steam, indicating self-publishing for the core digital product. Later\nphysical or special editions and platform launches may involve additional partners, but the main business structure is\na self-published prestige indie sold through major storefronts. Sources:\nhttps://store.steampowered.com/app/304430/INSIDE/; https://playdead.com/games/inside/."},{"path":"/games/ultimatechickenhorse/","rank":12,"slug":"ultimateChickenHorse","title":"Ultimate Chicken Horse","urlSlug":"ultimatechickenhorse","value":"Business structure: self-published studio with Kickstarter backers and early family/friends investment rather than a conventional publisher. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/; https://www.gamedeveloper.com/business/postmortem-clever-endeavour-games-ultimate-chicken-horse-kickstarter."},{"path":"/games/lethalleagueblaze/","rank":13,"slug":"lethalLeagueBlaze","title":"Lethal League Blaze","urlSlug":"lethalleagueblaze","value":"Business structure: self-published by Team Reptile, with platform-holder storefronts and possible porting/certification partners. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/553310/Lethal_League_Blaze/; https://team-reptile.com/press/."},{"path":"/games/planetoflana/","rank":14,"slug":"planetOfLana","title":"Planet of Lana","urlSlug":"planetoflana","value":"The visible structure is developer Wishfully plus publisher Thunderful Publishing, with platform partners including\nSteam, Xbox/Microsoft/Game Pass, PlayStation, and Nintendo; the official site also links physical buying through Super\nRare Games. This is a more traditional indie publisher structure than Subset or Playdead self-publishing. Sources:\nhttps://store.steampowered.com/app/1608230/Planet_of_Lana/; https://www.planetoflana.com/;\nhttps://www.vgchartz.com/article/465495/planet-of-lana-tops-1-million-players/."},{"path":"/games/killerqueenblack/","rank":15,"slug":"killerQueenBlack","title":"Killer Queen Black","urlSlug":"killerqueenblack","value":"Business structure: Liquid Bit development/publishing with BumbleBear/IP collaboration and third-party backend reliance such as GameSparks. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/663670/Killer_Queen_Black/; https://www.stridepr.com/2019/02/variety-killer-queen-black-buzzes-to-nintendo-switch-discord-in-q3-2019/."},{"path":"/games/brawlhalla/","rank":16,"slug":"brawlhalla","title":"Brawlhalla","urlSlug":"brawlhalla","value":"Business structure: Blue Mammoth original development, Ubisoft acquisition/publishing, platform holders, licensors for crossover cosmetics. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/291550/Brawlhalla/; https://www.gamedeveloper.com/business/ubisoft-acquires-brawlhalla-developer-blue-mammoth-games."},{"path":"/games/amongus/","rank":17,"slug":"amongUs","title":"Among Us","urlSlug":"amongus","value":"Business structure: self-published by Innersloth with platform holders and later licensing/merchandising partners. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/945360/Among_Us/; https://www.innersloth.com/."},{"path":"/games/repo/","rank":18,"slug":"repo","title":"R.E.P.O.","urlSlug":"repo","value":"Business structure: self-published by semiwork with Steam as platform; no external publisher is visible on the store page. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/3241660/REPO/; https://newzoo.com/games/r-e-p-o."},{"path":"/games/peak/","rank":19,"slug":"peak","title":"PEAK","urlSlug":"peak","value":"Business structure: co-development/co-publishing by Aggro Crab and Landfall; exact split is private. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/3527290/PEAK/; https://newsletter.gamediscover.co/p/how-peak-sold-45m-copies-in-less."},{"path":"/games/mecchachameleon/","rank":20,"slug":"mecchaChameleon","title":"MECCHA CHAMELEON","urlSlug":"mecchachameleon","value":"Business structure: self-published by lemorion_1224 according to the Steam page. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/; https://www.gamesradar.com/games/co-op/meccha-chameleon-flies-by-7-million-sales-in-under-2-weeks-as-steams-latest-viral-hit-continues-to-go-to-the-moon-devs-celebrate-by-teasing-a-japan-themed-map/."},{"path":"/games/balatro/","rank":21,"slug":"balatro","title":"Balatro","urlSlug":"balatro","value":"Business structure: LocalThunk development with Playstack publishing/marketing/platform coordination. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/2379780/Balatro/; https://www.gamedeveloper.com/business/balatro-sells-5-million-copies-after-end-of-year-spike."},{"path":"/games/vampiresurvivors/","rank":22,"slug":"vampireSurvivors","title":"Vampire Survivors","urlSlug":"vampiresurvivors","value":"Business structure: poncle self-publishing/studio publishing with platform holders and later porting/support partners. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/1794680/Vampire_Survivors/; https://games.creative.barclays/resource-hub/games/industry-insights/how-vampire-survivors-became-a-hit-when-creator-poncle-was-ready-to-give-up/."},{"path":"/games/slaythespire/","rank":23,"slug":"slayTheSpire","title":"Slay the Spire","urlSlug":"slaythespire","value":"Business structure: self-published by Mega Crit with porting/platform partners as the game expanded. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/646570/Slay_the_Spire/; https://www.geekwire.com/2024/seattle-studio-mega-crit-reveals-sequel-to-surprise-indie-game-hit-slay-the-spire/."},{"path":"/games/hades/","rank":24,"slug":"hades","title":"Hades","urlSlug":"hades","value":"Business structure: self-published by Supergiant with platform holders; no conventional external publisher required. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/1145360/Hades/; https://www.supergiantgames.com/blog/hades-now-out-of-early-access/."},{"path":"/games/noita/","rank":25,"slug":"noita","title":"Noita","urlSlug":"noita","value":"Business structure: self-published by Nolla Games. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/881100/Noita/; https://nollagames.com/."},{"path":"/games/laserleague/","rank":26,"slug":"laserLeague","title":"Laser League / Laser League: World Arena","urlSlug":"laserleague","value":"Business structure: original Roll7/505 Games structure, later CE-Asia World Arena publishing/development context. The key analysis variable is who supplied trust, capital, storefront placement, platform relationships, or live-ops capacity. Sources: https://store.steampowered.com/app/570460/Laser_League_World_Arena/; https://www.pcgamer.com/laser-league-returns-as-free-to-play-laser-league-world-arena/."}],"group":"business","kind":"dimension","label":"Publisher / manufacturing / business partner structure","paths":{"html":"/dimensions/publishermanufacturingbusinesspartnerstructure/","json":"/dimensions/publishermanufacturingbusinesspartnerstructure/index.json"},"presets":["business"],"rank":14,"schemaVersion":1,"slug":"publisherManufacturingBusinessPartnerStructure","urlSlug":"publishermanufacturingbusinesspartnerstructure"}