Appears in preset: Business lens
- Videoball
Public evidence supports a low-to-modest commercial read. Steam owner proxies around ~10k imply about $100k gross list-price on Steam before all deductions, with consoles adding unknown extra revenue; this is not enough evidence to claim profitability.
Sources: steamspy.com; steamdb.info; steamspy.com.
- Rocket League
Revenue magnitude, conservative public read: very high; public player scale and Epic acquisition imply a major commercial outcome even without audited lifetime revenue. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: gamedeveloper.com; store.steampowered.com.
- Killer Queen Arcade
Public evidence supports materially larger gross potential for the arcade property: 80+ locations at a $14,995 current price is roughly $1.2M+ cabinet retail proxy, before costs/cuts and not counting add-ons, service, venue revenue, merch, tournaments, or KQB sales.
Sources: killerqueenarcade.com; bumblebeargames.com.
- Nidhogg
Revenue magnitude, conservative public read: moderate public read: enough success for sequel and lasting notoriety, not obviously blockbuster scale. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- FTL: Faster Than Light
A conservative public read is that FTL generated life-changing, studio-funding revenue for Subset, but exact gross/net revenue is not public. The combination of a $9.99 list price, tens of thousands of Steam reviews, iPad/GOG/Humble channels, soundtrack DLC, and the ability to self-fund later work strongly supports a multi-million-dollar gross possibility, but that remains an inference rather than an audited figure.
Sources: store.steampowered.com; subsetgames.com; vice.com.
- ROUNDS
Revenue magnitude, conservative public read: likely meaningful indie-scale revenue, but not enough public data to infer blockbuster magnitude. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- Into the Breach
A conservative public read is that Into the Breach likely generated substantial indie revenue and reinforced Subset's sustainability, but probably not with the same surprise-magnitude impact as FTL. The $14.99 price, 22k Steam reviews, Switch and Netflix channels, soundtrack, and awards imply strong commercial performance, but exact gross/net revenue is undisclosed.
Sources: store.steampowered.com; subsetgames.com; toucharcade.com.
- TowerFall Ascension
Revenue magnitude, conservative public read: successful indie-scale premium outcome, but public unit/revenue data is incomplete. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- Duck Game
Revenue magnitude, conservative public read: meaningful cult indie revenue likely, but no reliable public lifetime unit figure was found. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- LIMBO
The conservative public read is at least eight figures in gross list-value potential over time, given more than 1 million sales by 2011 and continued multi-platform sales, but exact net revenue is unknown. Investor buyout and platform terms make founder/studio profit impossible to calculate precisely from public data.
Sources: gamedeveloper.com; store.steampowered.com.
- INSIDE
A conservative public read is that INSIDE likely produced major indie revenue, potentially well above LIMBO's early gross on a per-unit basis due to its $24.99 list price and huge Steam review base. However, without platform sales, discount history, bundles, budget, and net terms, exact revenue magnitude remains an informed estimate rather than a fact.
Sources: store.steampowered.com; playdead.com.
- Ultimate Chicken Horse
Revenue magnitude, conservative public read: likely strong indie success, though no audited lifetime revenue was found in public sources. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- Lethal League Blaze
Revenue magnitude, conservative public read: strong niche-commercial read, not publicly proven mass-market scale. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: team-reptile.com; store.steampowered.com.
- Planet of Lana
A conservative public read is that Planet of Lana is commercially successful enough to justify a sequel and reach more than 1 million players, but its net revenue is harder to infer than sales-led games because Game Pass and publisher recoup are central unknowns. Steam review count and $19.99 price support meaningful revenue, but exact gross/net remains undisclosed.
Sources: vgchartz.com; store.steampowered.com; planetoflana.com.
- Killer Queen Black
Revenue magnitude, conservative public read: likely limited/moderate at best; public evidence points to under-scale service economics. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: delistedgames.com; store.steampowered.com.
- Brawlhalla
Revenue magnitude, conservative public read: very high public read given 100M+ players, acquisition, and years of live-service monetization. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: news.ubisoft.com; store.steampowered.com.
- Among Us
Revenue magnitude, conservative public read: very high public read due to enormous concurrent/player scale and cross-platform/licensing reach. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: shacknews.com; store.steampowered.com.
- R.E.P.O.
Revenue magnitude, conservative public read: very high public read for an Early Access indie if player-count reporting corresponds to paid adoption at scale. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: newzoo.com; store.steampowered.com.
- PEAK
Revenue magnitude, conservative public read: very high indie read: 4.5M reported units at $5-$8 implies major gross revenue before cuts/splits. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: gamedeveloper.com; store.steampowered.com.
- MECCHA CHAMELEON
Revenue magnitude, conservative public read: potentially extremely high for an indie if 7M copies at a low paid price is accurate. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- Balatro
Revenue magnitude, conservative public read: very high premium-indie revenue read: 5M+ units at mid-indie pricing before platform/publisher cuts. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: playstack.com; store.steampowered.com.
- Vampire Survivors
Revenue magnitude, conservative public read: very high indie read given multi-million sales/downloads and low production cost. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: theguardian.com; store.steampowered.com.
- Slay the Spire
Revenue magnitude, conservative public read: very high indie read given 1.5M+ early units and continued long-tail sales. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: gamedeveloper.com; store.steampowered.com.
- Hades
Revenue magnitude, conservative public read: very high premium-indie read, especially after continued post-1M sales and platform expansion. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: gamedeveloper.com; store.steampowered.com.
- Noita
Revenue magnitude, conservative public read: strong indie read, likely significant but not publicly quantifiable as blockbuster. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: store.steampowered.com; store.steampowered.com.
- Laser League / Laser League: World Arena
Revenue magnitude, conservative public read: likely low/moderate and under expectations for a service game; no positive public sales milestone was found. This is not audited revenue; it triangulates price, public sales/player signals, ownership changes, and storefront evidence.
Sources: steamcommunity.com; store.steampowered.com.