{"games":[{"path":"/games/videoball/","rank":1,"slug":"videoball","title":"Videoball","urlSlug":"videoball","value":"Primarily digital game sales on Steam/PlayStation/Xbox; possibly publisher/platform promotions, but no public data found for bundles, guarantees, or licensing. Sources: https://store.steampowered.com/app/277390/VIDEOBALL/; https://www.playstationlifestyle.net/2016/06/07/videoball-hits-ps4-xbox-one-pc-july-12/; https://steamspy.com/app/277390."},{"path":"/games/rocketleague/","rank":2,"slug":"rocketLeague","title":"Rocket League","urlSlug":"rocketleague","value":"Revenue streams: premium launch sales, later free-to-play cosmetics, passes, licensed items, esports/media activity, and platform ecosystem value. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/252950/Rocket_League/; https://www.gamedeveloper.com/business/-i-rocket-league-i-tops-1-million-concurrent-players-after-free-to-play-switch."},{"path":"/games/killerqueenarcade/","rank":3,"slug":"killerQueenArcade","title":"Killer Queen Arcade","urlSlug":"killerqueenarcade","value":"Multiple streams: cabinet sales, parts/add-ons/service, financing, venue coin/card revenue, venue food/beverage lift, league/tournament ecosystem, merch, and later Killer Queen Black digital/physical sales. Sources: https://bumblebeargames.com/products/killer-queen; https://killerqueenarcade.com/sales; https://nintendoeverything.com/killer-queen-black-launches-october-11-new-trailer/; https://killerqueenarcade.com/."},{"path":"/games/nidhogg/","rank":4,"slug":"nidhogg","title":"Nidhogg","urlSlug":"nidhogg","value":"Revenue streams: premium game sales and later sequel/platform sales rather than microtransactions. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/94400/Nidhogg/; https://store.steampowered.com/app/94400/Nidhogg/."},{"path":"/games/ftlfasterthanlight/","rank":5,"slug":"ftlFasterThanLight","title":"FTL: Faster Than Light","urlSlug":"ftlfasterthanlight","value":"Revenue streams likely include base-game sales on PC storefronts and iPad, soundtrack sales, bundles, and possibly\nmerchandise via Subset/Fangamer links. There is no public evidence of microtransactions, subscriptions, advertising,\nloot boxes, or games-as-a-service monetization in FTL. Sources:\nhttps://store.steampowered.com/app/212680/FTL_Faster_Than_Light/; https://subsetgames.com/ftl.html."},{"path":"/games/rounds/","rank":6,"slug":"rounds","title":"ROUNDS","urlSlug":"rounds","value":"Revenue streams: premium unit sales; no major DLC/microtransaction dependency visible in the public store page. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/1557740/ROUNDS/; https://store.steampowered.com/app/1557740/ROUNDS/."},{"path":"/games/intothebreach/","rank":7,"slug":"intoTheBreach","title":"Into the Breach","urlSlug":"intothebreach","value":"Revenue streams likely include base-game sales, soundtrack sales, bundles with FTL and other tactics titles, Switch\nsales, physical Switch sales, and a Netflix licensing or distribution deal for mobile. There is no evidence of\nmicrotransactions, season passes, gacha, or service monetization. Sources:\nhttps://store.steampowered.com/app/590380/Into_the_Breach/; https://subsetgames.com/itb_ae.html;\nhttps://toucharcade.com/2022/08/08/into-the-breach-mobile-interview-subset-games-ftl-nintendo-switch-netflix-games-ipad-iphone/."},{"path":"/games/towerfallascension/","rank":8,"slug":"towerFallAscension","title":"TowerFall Ascension","urlSlug":"towerfallascension","value":"Revenue streams: premium game sales and expansion/port revenue rather than microtransactions. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/251470/TowerFall_Ascension/; https://store.steampowered.com/app/251470/TowerFall_Ascension/."},{"path":"/games/duckgame/","rank":9,"slug":"duckGame","title":"Duck Game","urlSlug":"duckgame","value":"Revenue streams: premium unit sales, ports, and possibly soundtrack/ancillary sales rather than live-service monetization. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/312530/Duck_Game/; https://store.steampowered.com/app/312530/Duck_Game/."},{"path":"/games/limbo/","rank":10,"slug":"limbo","title":"LIMBO","urlSlug":"limbo","value":"Revenue streams include base-game digital sales across Xbox/PlayStation/Steam/Mac and later platforms, bundles with\nINSIDE, and possibly physical/collector packages after the Playdead catalog matured. There is no indication of\nmicrotransactions or service revenue in LIMBO's core business. Sources:\nhttps://www.gamedeveloper.com/business/-i-limbo-i-hits-1m-sales-mac-version-coming;\nhttps://store.steampowered.com/app/48000/LIMBO/; https://playdead.com/games/inside/."},{"path":"/games/inside/","rank":11,"slug":"inside","title":"INSIDE","urlSlug":"inside","value":"Revenue streams likely include base-game sales across PC/console/mobile, bundle sales with LIMBO, and\nspecial/merchandise channels such as iam8bit listed by Playdead. There is no evidence that INSIDE relies on DLC,\nmicrotransactions, ads, or live-service monetization. Sources: https://store.steampowered.com/app/304430/INSIDE/;\nhttps://playdead.com/games/inside/."},{"path":"/games/ultimatechickenhorse/","rank":12,"slug":"ultimateChickenHorse","title":"Ultimate Chicken Horse","urlSlug":"ultimatechickenhorse","value":"Revenue streams: premium unit sales, platform ports, and content/update-driven long tail. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/; https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/."},{"path":"/games/lethalleagueblaze/","rank":13,"slug":"lethalLeagueBlaze","title":"Lethal League Blaze","urlSlug":"lethalleagueblaze","value":"Revenue streams: premium unit sales, ports, and soundtrack/ancillary value rather than microtransaction-led monetization. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/553310/Lethal_League_Blaze/; https://team-reptile.com/author/rpt_dion/."},{"path":"/games/planetoflana/","rank":14,"slug":"planetOfLana","title":"Planet of Lana","urlSlug":"planetoflana","value":"Revenue streams likely include base-game sales, Game Pass/licensing economics, Supporter Pack DLC, console sales,\nSteam sales, possible physical editions, and later catalog bundles with Planet of Lana II. There is no evidence of\nmicrotransactions, ads, or live-service monetization in the core game. Sources:\nhttps://store.steampowered.com/app/1608230/Planet_of_Lana/; https://www.planetoflana.com/;\nhttps://www.vgchartz.com/article/465495/planet-of-lana-tops-1-million-players/."},{"path":"/games/killerqueenblack/","rank":15,"slug":"killerQueenBlack","title":"Killer Queen Black","urlSlug":"killerqueenblack","value":"Revenue streams: premium sales before delisting; no durable public microtransaction/live-service revenue stream. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/663670/Killer_Queen_Black/; https://delistedgames.com/killer-queen-black-delisted-online-play-shuts-down-november-30th/."},{"path":"/games/brawlhalla/","rank":16,"slug":"brawlhalla","title":"Brawlhalla","urlSlug":"brawlhalla","value":"Revenue streams: cosmetics, battle passes, character/currency bundles, licensed crossover items, and esports ecosystem value. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/291550/Brawlhalla/; https://news.ubisoft.com/en-us/article/MvVxfuQT6SZ5XnlJY8Pgp/brawlhalla-celebrates-100-million-lifetime-players-with-ingame-event."},{"path":"/games/amongus/","rank":17,"slug":"amongUs","title":"Among Us","urlSlug":"amongus","value":"Revenue streams: premium PC/console/mobile versions, cosmetics, ads/mobile monetization depending on platform, merchandising, licensing, and media adaptations. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/945360/Among_Us/; https://www.shacknews.com/article/120605/among-us-hit-3-million-concurrent-players-over-the-weekend-says-innersloth."},{"path":"/games/repo/","rank":18,"slug":"repo","title":"R.E.P.O.","urlSlug":"repo","value":"Revenue streams: premium Early Access unit sales, with possible future content/merch opportunities not yet fully visible. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/3241660/REPO/; https://newzoo.com/resources/blog/r-e-p-o-another-early-access-success."},{"path":"/games/peak/","rank":19,"slug":"peak","title":"PEAK","urlSlug":"peak","value":"Revenue streams: premium unit sales, potential future updates/DLC/merch, but no major microtransaction structure visible in the public Steam page. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/3527290/PEAK/; https://www.gamedeveloper.com/business/peak-has-surpassed-4-5m-sales-within-a-month."},{"path":"/games/mecchachameleon/","rank":20,"slug":"mecchaChameleon","title":"MECCHA CHAMELEON","urlSlug":"mecchachameleon","value":"Revenue streams: premium unit sales at launch; no major DLC/microtransaction structure was visible in reviewed store materials. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/; https://store.steampowered.com/news/app/4704690/view/710026912607505791."},{"path":"/games/balatro/","rank":21,"slug":"balatro","title":"Balatro","urlSlug":"balatro","value":"Revenue streams: premium unit sales across PC/console/mobile and subscription/platform arrangements where applicable. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/2379780/Balatro/; https://www.playstack.com/news/balatro-5-million-copies-sold/."},{"path":"/games/vampiresurvivors/","rank":22,"slug":"vampireSurvivors","title":"Vampire Survivors","urlSlug":"vampiresurvivors","value":"Revenue streams: premium unit sales, DLC expansions, mobile/platform versions, and possible subscription-platform deals. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/1794680/Vampire_Survivors/; https://www.theguardian.com/games/2023/aug/04/baftas-video-game-vampire-survivors-luca-galante."},{"path":"/games/slaythespire/","rank":23,"slug":"slayTheSpire","title":"Slay the Spire","urlSlug":"slaythespire","value":"Revenue streams: premium unit sales across platforms and soundtrack/ancillary sales rather than microtransactions. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/646570/Slay_the_Spire/; https://www.gamedeveloper.com/business/after-a-worrisome-start-i-slay-the-spire-i-has-sold-more-than-1-5-million-copies."},{"path":"/games/hades/","rank":24,"slug":"hades","title":"Hades","urlSlug":"hades","value":"Revenue streams: premium unit sales, soundtrack/merch value, platform ports, and later franchise/sequel value. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/1145360/Hades/; https://www.gamedeveloper.com/business/-i-hades-i-has-sold-over-1-million-copies-in-under-two-years."},{"path":"/games/noita/","rank":25,"slug":"noita","title":"Noita","urlSlug":"noita","value":"Revenue streams: premium unit sales and storefront/platform sales; no major microtransaction model visible. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/881100/Noita/; https://store.steampowered.com/app/881100/Noita/."},{"path":"/games/laserleague/","rank":26,"slug":"laserLeague","title":"Laser League / Laser League: World Arena","urlSlug":"laserleague","value":"Revenue streams: original premium sales and later attempted free-to-play/service monetization; no durable public revenue stream survived. The important comparison point is whether the game monetizes once, repeatedly, through cosmetics, through DLC, or through platform subscriptions. Sources: https://store.steampowered.com/app/570460/Laser_League_World_Arena/; https://steamcommunity.com/games/570460/announcements/detail/6169409105099688067."}],"group":"business","kind":"dimension","label":"Revenue streams","paths":{"html":"/dimensions/revenuestreams/","json":"/dimensions/revenuestreams/index.json"},"presets":["business","core"],"rank":17,"schemaVersion":1,"slug":"revenueStreams","urlSlug":"revenuestreams"}