Appears in preset: Business lens
- Videoball
No official unit sales found. SteamSpy lists 0-20,000 Steam owners; SteamDB shows estimates around 9.9k/10.5k with a much higher PlayTracker outlier. SteamSpy warns its extrapolations are not exact and can be wrong, so treat all owner figures as proxies.
Sources: steamspy.com; steamdb.info; steamspy.com.
- Rocket League
Sales/ownership proxy: public reporting includes 75 million players by mid-2020 and more than one million concurrent players after the free-to-play switch. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: gamedeveloper.com; store.steampowered.com.
- Killer Queen Arcade
For Killer Queen arcade, official site says over 80 locations, not unit sales; current public cabinet price implies visible gross cabinet-market scale of roughly 80 x $14,995 = about $1.2M before COGS/distribution/service/shipping and not counting private/multiple cabinets. For Killer Queen Black, SteamSpy lists 50k-100k owners, while SteamDB gives lower/higher third-party estimates.
Sources: killerqueenarcade.com; bumblebeargames.com; steamspy.com; steamdb.info; steamspy.com.
- Nidhogg
Sales/ownership proxy: Steam review volume and awards/festival recognition indicate cult-commercial success, not mass-market service scale. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- FTL: Faster Than Light
As of the research snapshot, Steam showed 78,123 all-language reviews and 62,180 Steam-purchaser reviews, a strong ownership proxy but not a sales count. Kickstarter/BackerKit showed 9,818 backers, and public article references indicate the game was a major crowdfunding success; exact lifetime sales were not found in current official filings.
Sources: store.steampowered.com; backerkit.com; gamedeveloper.com.
- ROUNDS
Sales/ownership proxy: strong Steam review volume and very positive sentiment are the main public demand proxies. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- Into the Breach
Steam showed 22,015 all-language reviews and 18,673 Steam-purchaser reviews at the research snapshot, which is a meaningful but imperfect ownership proxy. The Netflix mobile version, Switch sales, GOG/Humble sales, and physical units are not captured by Steam review counts.
Sources: store.steampowered.com; subsetgames.com.
- TowerFall Ascension
Sales/ownership proxy: critical reputation, strong Steam sentiment, and long-running platform availability are stronger public signals than disclosed unit counts. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- Duck Game
Sales/ownership proxy: Steam review volume, long-tail community interest, and multi-platform porting are the main public adoption signals. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- LIMBO
LIMBO has a rare official public sales milestone: Playdead announced it passed 1 million worldwide sales by November 2011, after selling over 580,000 copies by the end of 2010 according to contemporaneous reporting. Steam later showed 61,293 all-language reviews, reinforcing a very large long-tail ownership base.
Sources: gamedeveloper.com; store.steampowered.com.
- INSIDE
Steam showed 74,683 all-language reviews and 68,560 Steam-purchaser reviews at the research snapshot, an extremely strong ownership proxy but not a unit-sales figure. Console, iOS, Switch, Epic, and bundle sales are not visible in that proxy.
Sources: store.steampowered.com; playdead.com.
- Ultimate Chicken Horse
Sales/ownership proxy: strong Steam review volume/sentiment and enduring platform support are the main public signals. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- Lethal League Blaze
Sales/ownership proxy: Team Reptile publicly described the original as selling over 100,000 units in half a year and Blaze as a major studio success/top-selling Steam moment. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: team-reptile.com; store.steampowered.com.
- Planet of Lana
Steam showed 9,960 all-language reviews and 9,107 Steam-purchaser reviews in the research snapshot, while VGChartz reported Thunderful and Wishfully announcing more than 1 million players. Players are not the same as units sold, especially with Game Pass, so ownership/revenue must be treated cautiously.
Sources: store.steampowered.com; vgchartz.com.
- Killer Queen Black
Sales/ownership proxy: delisting and online-service shutdown are stronger public signals than sales totals; no large positive unit milestone was found. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: delistedgames.com; store.steampowered.com.
- Brawlhalla
Sales/ownership proxy: Ubisoft publicly reported 100 million lifetime players by May 2023, and Steam page/store materials show continued large-scale positioning. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: news.ubisoft.com; store.steampowered.com.
- Among Us
Sales/ownership proxy: Innersloth reported 3 million concurrent players across platforms during the 2020 breakout weekend. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: shacknews.com; store.steampowered.com.
- R.E.P.O.
Sales/ownership proxy: Newzoo reported 16.5 million players in 2025, a major public adoption signal for an Early Access title. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: newzoo.com; store.steampowered.com.
- PEAK
Sales/ownership proxy: Game Developer reported PEAK surpassed 4.5 million sales within a month of launch. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: gamedeveloper.com; store.steampowered.com.
- MECCHA CHAMELEON
Sales/ownership proxy: the developer’s Steam news post announced 7 million copies sold shortly after launch. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- Balatro
Sales/ownership proxy: Playstack announced more than 5 million units sold by January 2025. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: playstack.com; store.steampowered.com.
- Vampire Survivors
Sales/ownership proxy: The Guardian reported 6M Steam sales plus 3M mobile downloads by August 2023. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: theguardian.com; store.steampowered.com.
- Slay the Spire
Sales/ownership proxy: Game Developer reported more than 1.5 million copies sold by March 2019 after a slow start. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: gamedeveloper.com; store.steampowered.com.
- Hades
Sales/ownership proxy: Supergiant/Game Developer reporting showed more than 1M copies sold by September 2020, including about 700K during Early Access. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: gamedeveloper.com; store.steampowered.com.
- Noita
Sales/ownership proxy: Steam review volume/sentiment and long-tail community activity are the main public adoption proxies. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: store.steampowered.com; store.steampowered.com.
- Laser League / Laser League: World Arena
Sales/ownership proxy: server shutdown/delisting evidence and low visible long-tail activity are negative adoption proxies. Public review counts, concurrent-player claims, official player counts, delisting status, and reported sales are used here as directional adoption signals.
Sources: steamcommunity.com; store.steampowered.com.