Appears in preset: Business lens
- Videoball
Public list price was $9.99. A 10,000-copy gross list-price benchmark would be only about $99,900 before discounts, regional pricing, refunds, platform fees, publisher/dev split, taxes, and costs.
Sources: playstationlifestyle.net; steamspy.com.
- Rocket League
Visible unit economics: premium launch economics gave way to free-to-play monetization through cosmetics and live-service spend; public sources show scale but not exact ARPPU or revenue split. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; gamedeveloper.com.
- Killer Queen Arcade
Current public cabinet price is $14,995, plus add-ons/service options; recommended player pricing is $1-$2 per game for up to 10 players. That creates B2B revenue per placement far above a $10 digital unit.
Sources: bumblebeargames.com.
- Nidhogg
Visible unit economics: premium price with low visible overhead; public data shows review/reception strength but not unit sales. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- FTL: Faster Than Light
The public unit economics are simple at the list-price level: $9.99 for the base game on Steam and $3.99 for the soundtrack DLC, before discounts, bundles, regional pricing, platform fees, refunds, taxes, and contractor agreements. Steam also lists a discounted Subset bundle with Into the Breach, complicating any direct unit-to-revenue inference.
Sources: store.steampowered.com.
- ROUNDS
Visible unit economics: low premium price and modest scope imply favorable unit economics if volume is healthy; exact units are private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- Into the Breach
The public list economics are $14.99 for the base game and $5.99 for the soundtrack on Steam, before discounts, bundles, platform fees, refunds, regional pricing, taxes, and private Netflix/Fangamer terms. The Netflix mobile arrangement obscures per-player economics because subscribers do not buy the app a la carte.
Sources: store.steampowered.com; subsetgames.com; toucharcade.com.
- TowerFall Ascension
Visible unit economics: premium sales with modest scope and multi-platform ports; exact platform splits and porting costs are private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- Duck Game
Visible unit economics: premium sales, likely modest production overhead, and strong long-tail value from level/content breadth; exact units private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- LIMBO
Current Steam list price is $12.49, before discounts, platform fees, bundles, regional pricing, taxes, and refunds. Historical launch pricing and Microsoft platform terms are not visible in the sources reviewed here, so revenue estimates should not treat current Steam price as launch average selling price.
Sources: store.steampowered.com.
- INSIDE
The visible public unit economics are a $24.99 Steam list price and a LIMBO + INSIDE bundle at $33.73 in the research snapshot, before discounts, platform fees, taxes, refunds, regional prices, and bundle allocation. The premium price is higher than LIMBO's current $12.49, consistent with INSIDE's larger production polish.
Sources: store.steampowered.com; store.steampowered.com.
- Ultimate Chicken Horse
Visible unit economics: premium sales at a healthy indie price, with multi-platform expansion and updates; exact conversion from Kickstarter to retail is private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- Lethal League Blaze
Visible unit economics: premium $19.99-style pricing with sequel production values; exact budget and unit economics are private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; team-reptile.com.
- Planet of Lana
Public list economics include $19.99 for the base game on Steam and a $9.99 Supporter Pack DLC, before discounts, regional pricing, platform fees, taxes, refunds, and publisher recoup. Game Pass complicates per-player economics because players may be counted without direct unit purchases.
Sources: store.steampowered.com; vgchartz.com.
- Killer Queen Black
Visible unit economics: premium game economics were exposed to ongoing server/backend cost and dependency; public data does not show unit strength sufficient to overcome service fragility. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; delistedgames.com.
- Brawlhalla
Visible unit economics: free entry with monetization through cosmetics, battle passes, bundles, and licensed crossovers; exact ARPU/private revenue unknown. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; news.ubisoft.com.
- Among Us
Visible unit economics: low-cost/free-ish access with huge volume, cosmetics, platform fees, and licensing; exact revenue private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; shacknews.com.
- R.E.P.O.
Visible unit economics: paid Early Access at indie scale with potentially high margin if the small team retained rights; exact price and net revenue private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; newzoo.com.
- PEAK
Visible unit economics: low price and huge reported volume imply strong gross potential even after Steam/platform fees and studio split. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; gamedeveloper.com.
- MECCHA CHAMELEON
Visible unit economics: low list price with potentially massive unit volume; exact net revenue and regional pricing mix are private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- Balatro
Visible unit economics: premium sales at mid-indie price with very low marginal cost and high platform breadth; exact publisher recoup terms private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; playstack.com.
- Vampire Survivors
Visible unit economics: very low initial cost and low price created enormous value per unit once volume arrived; exact net revenue private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; theguardian.com.
- Slay the Spire
Visible unit economics: premium $24.99-style pricing with low marginal cost and long-tail platform expansion; exact costs private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; gamedeveloper.com.
- Hades
Visible unit economics: premium unit sales at high indie price with substantial production cost; Early Access revenue de-risked development. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; gamedeveloper.com.
- Noita
Visible unit economics: premium PC sales at mid-indie price, with unusual tech depth and small expert team; exact units private. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; store.steampowered.com.
- Laser League / Laser League: World Arena
Visible unit economics: competitive multiplayer required ongoing population and server/service support; the public shutdown suggests economics were not durable. Exact gross-to-net economics are private, so this field should be treated as a public-market read rather than audited accounting.
Sources: store.steampowered.com; steamcommunity.com.