Appears in preset: Business lens
- Videoball
Public contracts are unavailable. Theoretical chain: platform holder cut, publisher Iron Galaxy, Action Button/company members/contractors, taxes/refunds/discounts. If a minimum guarantee or work-for-hire arrangement existed, public sources do not reveal it.
Sources: store.steampowered.com; playstationlifestyle.net.
- Rocket League
Likely revenue split: before acquisition, Psyonix, platform holders, and any promotional partners; after acquisition, Epic-owned economics plus platform fees and licensors where relevant. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; gamespot.com.
- Killer Queen Arcade
Public contracts are unavailable. Theoretical chain: BumbleBear/IP owners, cabinet manufacturer/distributor/shipper, payment/financing/service providers, venue operators, tournament/community labor, and for Killer Queen Black Liquid Bit/platforms/retailers.
Sources: killerqueenarcade.com; bumblebeargames.com; arcadeheroes.com; steamspy.com.
- Nidhogg
Likely revenue split: likely Messhof, platform holders, and collaborators/contractors according to private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; gamedeveloper.com.
- FTL: Faster Than Light
Revenue most likely split among storefront/platform holders, Subset Games, tax/payment processors, and contributors under private contractor or licensing terms; Kickstarter backers were reward backers, not equity holders. Ben Prunty's soundtrack sales and rights may have separate economics from the base-game revenue, but exact terms are not public.
Sources: store.steampowered.com; backerkit.com.
- ROUNDS
Likely revenue split: Landfall and Steam/platform fees, with internal staff/contractor economics private. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; landfall.se.
- Into the Breach
Revenue likely split among storefront/platform holders, Subset, soundtrack/contributor arrangements, Netflix under private terms, and Fangamer or physical distribution partners where applicable. Because no contract terms are public, the analysis should avoid pretending to know revenue shares or advances.
Sources: store.steampowered.com; subsetgames.com; toucharcade.com.
- TowerFall Ascension
Likely revenue split: Maddy Makes Games, platform holders, and contributors/porting partners under private arrangements. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; en.wikipedia.org.
- Duck Game
Likely revenue split: developer, publisher, platform holders, and contractors under private arrangements; post-transfer economics likely shifted toward Corptron. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; duckgame.fandom.com.
- LIMBO
Revenue likely split among platform holders, Playdead, early investors until buyout/recoup terms were satisfied, and possibly Microsoft or other launch/channel partners under private terms. The later investor buyout is crucial: early upside was not purely founder-owned, but post-success control appears to have shifted back toward the studio.
Sources: gamedeveloper.com; gamedeveloper.com.
- INSIDE
Revenue likely split among Playdead, platform storefront holders, payment processors/tax jurisdictions, and any special-edition or retail partners under private contracts. If Danish Film Institute support was grant-like rather than investment-like, it may not have represented revenue participation, but the public sources reviewed do not provide recoup terms.
Sources: store.steampowered.com; en.wikipedia.org); playdead.com.
- Ultimate Chicken Horse
Likely revenue split: Clever Endeavour, platform holders, and any contractors/porting/service partners; Kickstarter obligations came before long-tail profit. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; gamedeveloper.com.
- Lethal League Blaze
Likely revenue split: Team Reptile, platform holders, and contractors/partners under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; team-reptile.com.
- Planet of Lana
Revenue likely split among platform holders, Thunderful as publisher, Wishfully as developer, possible licensors/physical partners, and tax/payment processors; exact advances, royalty rates, Game Pass terms, and recoup waterfall are not public. This is the file where publisher-recoup uncertainty is most important.
Sources: store.steampowered.com; planetoflana.com; vgchartz.com.
- Killer Queen Black
Likely revenue split: Liquid Bit, platform holders, IP/licensing participants, and service/backend costs under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; stridepr.com.
- Brawlhalla
Likely revenue split: Ubisoft/Blue Mammoth, platform holders, licensors, and service vendors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; gamedeveloper.com.
- Among Us
Likely revenue split: Innersloth, platform holders, ad/commerce partners, licensors/merch partners, and contractors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; innersloth.com.
- R.E.P.O.
Likely revenue split: semiwork, Steam/platform fees, and contributors/contractors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; newzoo.com.
- PEAK
Likely revenue split: Aggro Crab, Landfall, Steam/platform fees, and contributors under private co-publishing terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; newsletter.gamediscover.co.
- MECCHA CHAMELEON
Likely revenue split: developer/publisher lemorion_1224, Steam/platform fees, and any contractors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; gamesradar.com.
- Balatro
Likely revenue split: LocalThunk, Playstack, platform holders, and any contractors/localization/porting partners under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; gamedeveloper.com.
- Vampire Survivors
Likely revenue split: poncle, platform holders, contractors/porting partners, and storefront/subscription partners under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; games.creative.barclays.
- Slay the Spire
Likely revenue split: Mega Crit, platform holders, porting partners, and contractors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; geekwire.com.
- Hades
Likely revenue split: Supergiant, platform holders, contractors/voice/localization partners under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; supergiantgames.com.
- Noita
Likely revenue split: Nolla Games, platform holders, and contributors/contractors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; nollagames.com.
- Laser League / Laser League: World Arena
Likely revenue split: developers, publishers/IP holders, platform holders, and service vendors under private terms. Platform fees, publisher recoup, developer share, IP ownership, and contractors are not fully visible in public sources.
Sources: store.steampowered.com; pcgamer.com.